digital kitchen @ OFFF2009 > act now, think later.
> we have to learn to trust our instincts.
> you have to be present to listen.
nerdferences @ OFFF2009 > document your one failure so that other people don't make them [eric wilhelm].
> its important that we stop trowing away all this toxic gadgets [peter kirn].
stefan sagmeister @ OFFF2009 > Theme: Design and Happiness.
> i truly hate definitions.
> list making is part of my life.
> designers take there audiences seriously.
> my self conscience comes and go, and when is here i find my self better not only for me.
si Scott @ OFFF2009 > the best creativity comes up in recession times.
> people became lazy [about computers].
> if you think you have one thing 100% right change it.
mushon zer-aviv @ OFFF2009 > we try to create a failure system.
joshua davis @ OFFF2009 > the computer is the place were i work, not the place were i look for inspiration.
> content is in the most unlikely places.
> the keyword is arbitrary.
> i generally never now what I'm doing, and that's fine.
> i want to discover something but i don't now were I'm going.
> the older we get the less we participate because we are concern whit being watch.
paula scher @ OFFF2009 > sometimes is good to hate someting [talking about Helvetica].
> i still love making posters, i still do it sometimes, most of them for free.
> what I really like is to make fun of culture and comment on politics.
robert l. peters @ OFFF2009 > to be a good comunicater you have to consern about meaning.
> corporations have no soul, so they need someone to dream for them.
> what we do is what we are.
> design create culture.
> happy is viral.
> if you don't care where you are, you are never lost.
> learning from animals is someting i have a lot of pleasure.
> analise, create, implement.
> shooping replaced citizanship in the practice of democracy [quoting Neville Brody].
bleed @OFFF2009 > it's a bit introspective being a graphic designer, so have fun.
> follow you inner moonlight, don't hide the madness.
james peterson and amit pitaru_insert silence @ OFFF2009 > we try to avoid automation although we work with tecnology.
> stop developing and start pratecing.
> it's amazing the amount of code and algorithm that exist in the world of dance.
UnitedVisualArtists @ OFFF2009 > theme: designing tools that make art.
> one of the problems of interactive design is how many control can we give to people.
> if you try the safe solution it will only get boring.
jason brugues studio @ OFFF2009 > we make things , tangible things.
> failure is part of the design process.
eva vermandel @ OFFF 2009> nature is art.
> images are always there.
> what I do is create my small little world [...] create a line, my own fairytale
.
multitouch barcelona @ OFFF 2009> facebook hugs don't fell like human hugs.
neville brody @ OFFF2009 > Theme: Make trouble [dangerous ideas].
> in a way there's nothing new in what we are doing now.
> most media consist in telling you what to think.
> "free me from freedom".
> design should be a living space.
> we need a civil war in graphic design.
> 100 years ago the future was promising.
> the job ahead of us is to liberate our selves.
> we just live in fear and we need to move forward.
> the work of a designer is to make clients take risks.
> we are designers because we need restrictions, limitations, other wise we would be artists.
> language is a contract between to people.
> we use the keyboard as an instrument.